(*) V-Ray RT GPU: Better support for AMD hardware (*) V-Ray RT GPU: Support for lights include/exclude (*) V-Ray RT: In-process RT engine (no separate command-line opens up)
FULL LIGHTS EVALUATION VRAY 3DS MAX CODE
(*) VRayGLSLMtl/VRayGLSLTex: GLSL shaders are now compiled to binary code through LLVM for increased render speed (*) V-Ray and VRayMtl: Updated default settings (*) VRayVolumeGrid: Added options for probabilistic volume sampling in the VRayVolumeGrid atmospheric effect (*) VRayVolumeGrid: Added support for importing VDB caches from FumeFX 4 (*) VRayNormalMap: Added an “Additional bump map” slot (*) VRayInstancer/VRayMetaball: Added ability to pick individual PFlow events (*) VRayFur: Implemented options for hair curling (*) VRayProxy: Specify the proxy preview faces as percentage of the original faces, min and max values (*) VFB: Ability to remember the window position since the last 3ds Max session (*) VFB: Ability to load color corrections from VFB history (*) VFB: Ability to export the color corrections settings as single LUT (.cube) file (*) VFB: Ability to compare the V-Ray settings recorded with the VFB history images (*) VRayEdgesTex: Implemented raytraced rounded corners when used as bump map (*) VRa圜lipper: Ability to clip against arbitrary meshes (*) VRaySun/VRaySky: Added ground color parameter (*) VRaySun/VRaySky: New sky model (Hosek et al) (*) VRayStochasticFlakesMtl: New stochastic flakes material for car-paint like materials (*) VRayTriplanarTex: A new texture that implements blended box mapping (many thanks to Neil Blevins!) (*) VRayAerialPerspective: New aerial perspective atmospheric effect (*) V-Ray: Added vrayGetStampVariable() MaxScript function to return the value of any VFB stamp variable (*) V-Ray: Added “Generate render elements” option to the V-Ray object properties (*) V-Ray: Internal spectral color space switched from CIE RGB to sRGB (*) V-Ray: Dynamic noise threshold for the progressive sampler for more even noise distribuion (*) V-Ray: Better sub-pixel filtering for the progressive sampler (*) V-Ray: Experimental support for machines with more than 64 logical cores (enabled through VRAY_USE_THREAD_AFFINITY=1 environment variable) (*) V-Ray: Better GI distribution (more robust handling of reflective GI caustics) for interior scenes
![full lights evaluation vray 3ds max full lights evaluation vray 3ds max](https://b.3ddd.ru/media/images/tinymce_images/d3a48c1791d5bae6d1ae4cf1549006aa.jpeg)
![full lights evaluation vray 3ds max full lights evaluation vray 3ds max](https://docs.chaos.com/download/attachments/60097199/Max2020_VRay5_Materials_UIpath.gif)
(*) V-Ray: Added option for automatic subdivs calculations for materials and lights (*) V-Ray: New adaptive sampling algorithm for better detection and clean-up of noise in the image Aguarde! Atualização:Ĭolocamos abaixo a lista completa de features e bug fixes do SP3.
![full lights evaluation vray 3ds max full lights evaluation vray 3ds max](https://2.bp.blogspot.com/-1JHztFqPwP4/UdVKJWaU2jI/AAAAAAAAtiM/zgLfWNlryc4/w1200-h630-p-k-no-nu/Interior-Scene-002-a.jpg)
* A atualização está disponível gratuitamente para todos os usuários de V-Ray 3.0 para 3ds Max.Įm breve o V-Ray Masters trará pra você um review completo das novas funcionalidades e melhorias. Mais informações estão disponíveis em Os clientes podem baixar essa atualização livre a partir de sua conta no. Muitos recursos foram atualizados, como uma melhor iluminação global e renderização GPU com V-Ray RT.
![full lights evaluation vray 3ds max full lights evaluation vray 3ds max](https://docs.unrealengine.com/4.27/Images/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/3dsMax/3DS_LightCharacteristics.jpg)
Melhoria da V-Ray Clipper com renderização em tempo Booleans – para cortes usando qualquer malha arbitrária.Novo modelo de céu e perspectiva aérea – para ambientes com aparência natural e realista sem UV.Ray Traced para cantos arredondados – para bordas perfeitamente lisas na hora de renderizar.Isso torna o V-Ray muito mais fácil para os usuários obterem renderizações de alta qualidade. O novo V-Ray 3.3 para 3ds Max também introduz novo adaptive sampler à base de variância – um novo algoritmo que torna mais rápida a instalação e remove a necessidade de criar subdivisões para as luzes e materiais. O ano está quase no fim, mas ainda guarda algumas surpresas agradáveis: a Chaos Group lançou finalmente a versão 3.3 do V-Ray para 3ds max!